A multitude of different world objectives and events await players in the new mode. The difficulty in this mode ramps up rapidly if you're hitting beacons and porting to new regions with jumps in power, so it's more of an elevator up instead of a stairway. After that, you can choose to warp to a different, more difficult region to complete another objective or "cash out" of the experience with an exfil. That's where we can turn up the difficulty and make that a very focused moment with the tension."Īfter completing a main objective, you have an opportunity to catch your breath and complete some upgrades. But at the end of the day, you need to go complete the objective and that's your carrot on the stick that's gonna make everyone converge. You can explore, drive around, go find zombies in the world, or things we call world events, go loot. "This mode, you're driving that experience, you're moving through the space, you're encountering the zombies along the way at your own pace, and you can make decisions there. "In round-based, zombies are constantly coming to you," says lead systems and Outbreak designer Kevin Drew.
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